Day 2
11:55 am
-
12:25 am
main stage
side stage
Superar 1
Superar 2
Superar 3
talk
workshop
extendet talk
panel discussion
dialogue session
Skill level:
open to all

Design for XR: embracing the third dimension

Advancements in XR headsets, AI wearables, and evolving interaction paradigms present designers with challenges that call for new skills and approaches to user experience design.

This talk introduces key principles of spatial design and guides the audience through the transition from traditional 2D interfaces to the immersive world of XR. It explores the unique interaction patterns of XR and how these technologies are reshaping our roles and processes as designers.

Key topics will include:

- Embodiment: Understanding how users are digitally represented and the implications of inhabiting virtual bodies

- Environments: Exploring users' physical, real-world spaces combined with immersive, virtual environments

- Ergonomics: Addressing physical comfort, accessibility, and interaction challenges in 3D spaces

- Sensory Feedback: Leveraging haptics, sound, and visual cues to enrich user interaction and enhance immersion

- Interaction Patterns: Ensuring usability and clarity in 3D interaction designs

- Safety and Privacy: Examining the ethical considerations of XR, including user data protection and safety

Throughout the session, the presenter will draw from real-world use cases across various industries, such as art institutions, education, and creative industries. By the end of this session, participants will have a deeper understanding of spatial design principles, actionable insights for their projects, and practical guidance for navigating a career in this emerging field.

This talk is ideal for UX designers, researchers, and anyone interested in the future of immersive design.

Lisa
Lokshina

L3A UX Studio
Principal User Experience Designer & Researcher, Co-founder

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